FicCentral received a free copy of this book from .
Publisher: SDE Press (Self-Published) on December 10, 2013
Genre(s): Contemporary Romance (NA)
Not too long ago, in a town that, depending on your current location, is either not super far or actually quite close…
It is a time of chaotic hormones.
Two nerdy gents home for winter break have discovered a female gamer at a midnight release.
During the break, the gamer trio manages to reveal the game’s secret boss, a hidden enemy with enough power to destroy anything in its path.
Pursued by other gamers who want to be the first to beat this boss, George and Katie race to level up, and, in so doing, restore decency and sexual activity to their personal galaxy…
When Katie and George both reach for the same — and last — copy of the latest video game at a midnight release sale, sparks don’t exactly fly, and George manages to get away with the game. But in a move he’s not even sure he understands himself, George gives the game to the now-disappointed gamer girl, and the socially awkward, geekily romantic adventure begins.
Is there really anyone out there who doesn’t like this cover? It’s cute and retro-gamey, perfect for the geek romance within.
I wanted to read this book forever ago, but alas, I am perpetually broke, and whoever was in charge of the NetGalley apps gave me a big, fat NO. So I moved on to something with a highlander or a billionaire or fighter or whatever was in romance vogue at the time. Lucky me, it came back up for grabs in a tour!
I’m not really a geek so much as a nerd, but I can’t even explain how much I loved this book! Katie and George are both pretty damned comfortable with who they are, even if that makes them relatively uncool in the eyes of the rest of the world. From dressing up for movies to hours upon hours of video games, they exist in a niche that only the like-minded can understand, which made their relationship all the more entertaining and adorable. But you know, I think I would have loved it even without the romance bit.
The constant banter, inevitably related to one or another of their geeky obsessions, was impossible not to laugh at. George’s wit was almost entirely outward, with his inner thoughts reserved for his insecurities, while Katie’s brilliant observations were often internal — and both were simply hilarious. Throw in Lanyon, George’s not so bright but completely loyal sidekick, and the hilarity didn’t stop. All three still lived with their parents and could never be called mature, but to be honest, that was part of the appeal. Not every romance needs to be about serious, struggling, angsty college students with dark secrets that will pop up at the most inopportune time and nearly ruin them. Katie and George — and Lanyon, of course — were in that all-too-short era in life when they’re too grown up for high schoolers but not quite turned out into the world to be “real” adults. That they completely owned whatever geek subculture item they were quoting made their youth and friendships seem all the more genuine, like their geeky group shared some obscure strand of DNA.
Obviously the gamers and nerds can appreciate a story like this one, but I think there’s also appeal for those who are well out of college and can’t remember their last midnight movie. The characters are brilliantly developed, and the awkward romance meshes seamlessly into their role-playing and gaming lives. But for those who have never seen a twenty-sided die or can’t qouote Tolkien, it’s simply the story of a socially awkward young couple getting to know each other and finding that even in their utter geekery, there’s someone absolutely meant for everyone.